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Cool idea!

It feels like squash or something, but it's very unique.

Some notes I have:

- I think the combo bar needs to be closer to the score UI

Some suggestions I have:

- At the beginning of the level, you could probably just add a prompt for the controls as a simple first time tutorial

i.e. WASD to move, then add a "shoot this" on top of the block

The moment the player shoots the block, it can disappear.

- Make it more noticeable when gun can be shot

- Maybe have a dash you can use to quickly dart left and right

- The bullets should show to phase through, or get blocked by the enemies to make it look ineffective.

- I'd like a hard mode where maybe it's one hit, and maybe you can get shield powerups, to block a hit for you.

- Maybe character being able to duck can help you dodge the enemies or the incoming block.

- Adding a SFX when next wave starts

Overall I think I see potential in this.

I think there might be more to this. Can't wait for future updates.

Maybe more levels, more enemy types, more challenges?

Good stuff.

(3 edits)

This feedback is really appreciated :)

Thank you so much for taking the time to play the game! I'm glad you seemed to have enjoyed it. I am quite busy for the next little while, which is why I released the game when I did, but I promise I will get around to implementing some of the smaller improvements you suggested. As for your requests for totally new content, I don't know when I'll get around to expanding the feature set of this game, as in addition to other IRL stuff, I am planning to start work on a new, quite different game. However, while working on this small project, I did have a feeling that this game was bigger than what I was making - that there were other whole features and dimensions to it waiting for me to explore - so I can totally see me returning to this to add more; probably it would be a second, alternative harder mode with new enemies/mechanics... maybe that dash feature you suggested.